Live on Steam
Unity, final semester, team project
Murmurs of the Mist
A psychological horror game with a heart: a young girl searching her own head for answers about her emotions and trauma. The centerpiece is a chase built to feel like a panic attack.
- Level design and layout
- Core chase sequence, from concept to implementation
- Camera system and transitions
- Jump and dash
- Voice-over and sound integration
- Lighting and post-processing
- VFX and shader work
Dev commentary
The camera kept showing the skybox
The chase runs through a tight hallway, and the cameras kept swinging outside the level. Confiner volumes lock each camera to the space it’s allowed to move in.
Triggers fired before the camera arrived
One trigger switched cameras and changed the level at the same moment, so players could see walls move. Each trigger now has an optional delay, set per trigger in the Inspector, so changes happen once the blend has finished.